Gaming: Learning-As-Doing



Why Read If I Can Build? Digital Games and Web 2.0 for Science and Math Learning


In this project, we develop and examine a gender-inclusive learning world, Gaming: Learning-As-Doing (GLAD), grounded in enactivism. In this learning world, students will work as ‘game designers’ and learn math and science from designing, developing, and assessing games for others to use.






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