Gaming Building/Creation Tools


The following are some useful tools for game development and creation, particularly the ones that can be easily masters for people of age 10 to 100… Hence may be easily adapted in schools.



Scratch is a programming language developed at the Media Lab in MIT. It is easy to use. You can program simply by snapping together blocks to create interactive stories, build games, and develop animations. It is very easy to share your work in the scratch website, where people can also download, remix, mash-up and repurpose different projects. They also host an annual Scratch Day, a worldwide network of gatherings, where people meet face-to-face or virtually, to share and learn more about Scratch. You can download it for free at the following site:

StarLogo TNG

StarLogo TNG, a new generation of StarLogo, is a software for modeling and simulation developed at MIT. This tool allows you to create and understand simulations of complex systems through programming in an easy to use, graphical interface where language are represented by colored blocks. Although slightly more difficult for beginners to learn than Scratch, StarLogo TNG offers you 3D graphics to make rich games and simulation models. You can download it for free at the following:


Serious Games

Briefly state, serious games is a term often used to describe digital games for serious purposes. This includes games used for educational, political, medical, and other non-entertainment purposes. Following are some serious games:


Educational Games:


This website provides various games and simulations, based on Nobel Prize-awarded achievements. It includes topics ranging from physics and chemistry, to medicine, to literature, and to peace and economic.


Immune Attack:


This is a video game for learning immunology funded by the National Science Foundation. It currently has demo download (the game is not yet available for download, but you can add your name to express your interest in the game) as well as information for teachers.

Discover Babylon:

An educational game targeted at children ages 8-14. It teaches writing, mathematics, and law in a Mesopotamia context. It has both game downloads and resources (e.g. history, art museum, and maps of the Ancient Near East)




A game that involves math:




You can be the prime Minister of Israel or Palestinian President. A commercial game that you can play the demo or buy it.


Top 100 Interactive Educational Games:


This website gives you a quick link to 100 games. Classrooms/grade3t/games/top100.htm



Useful resources related to games

Here is a list of useful literature and papers related to educational games (in no particular order):

  • Gee, J. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan.

  • Squire, K. (2006). From content to context: Videogames as designed experience. Educational Researcher, 35(8), 19-29.

  • Prensky, M. (2006). “Don’t bother me mom – I’m learning! “, St. Paul: Paragon House.

  • Aldrich, C. (2005). Learning by doing: A comprehensive guide to simulations, computer games, and pedagogy in e-learning and other educational experiences. San Francisco: John Wiley & Sons, Inc.

  • Cassell, J. & Jenkins, H. (eds.), 1998: From Barbie to Mortal Kombat: Gender and Computer Games. Cambridge: MIT Press.

  • Johnson, S. (2005). Everything bad is good for you: How today's popular culture is actually making us smarter. Riverhead Books.
  • Goldstein, J., & Raessens, J. (Eds.). (2005). Handbook of Computer Game Studies. Cambridge: MIT Press.


The following link provides you a list of associations, forums, and mailing lists related to serious games pf/doku.php?id=research





Who’s Who



Clark Aldrich

Aldrich is an author, an e-learning analyst, and consultant. His book: “Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences” (2005) provides various approaches, using basic to rich technology, for education and training.

Suzanne de Castell
Suzanne de Castell is a professor at the Simon Fraser University in Vancouver, Canada. Her research focuses on studying relations between representational tools, institutions and practices, and the epistemological ‘foundations’ of education. fri/decastell/


Dr. James Paul Gee

Dr. Gee is a professor of reading at the Arizona State University. His book: “What video games have to teach us about learning and literacy” (2003) is a very influential piece of work in educational gaming. directory/person/1054842


Dr. Henry Jenkins

Dr. Jenkins is a professor and a co-director of the Comparative Media Studies Program at MIT. He was one of the first scholars to seriously study the effects of audience participation in media culture. cms/People/henry3/


Dr. Jennifer Jenson

Dr. Jenson, an assistant professor at the York University, is building a studio dedicated to the research, design and development of play-based multimedia learning environments. researchyu/web/researcherinfo/ jenson/

Yasmin Kafai
Associate Professor of Learning and Instruction at the Graduate School of Education & Information Studies at the University of California , Los Angeles, where she also directs the KIDS research project. faculty/kafai/

Eric Klopfer
Associate professor at MIT and the director of the MIT Teacher Education Program. His research focuses on the development and use of computer games and simulations for building understanding of science and complex systems.


Dr. Seymour Papert

Dr. Papert was a MIT professor, famous in his creation of Logo in 1980s. Logo, a programming language, has been used for educational gaming research in early stages.

Marc Prensky
A speaker, writer, consultant, designer, and the founder and CEO of Games2train . He is the author of Digital Game-Based Learning and Don't Bother Me Mom -- I'm Learning. default.asp

Dr. Kurt Squire

Dr. Squire is an assistant professor at the University of Wisconsin-Madison. He worked as a research manager of a game project at MIT before coming to Wisconsin. kdsquire/



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